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《圣域2》是由北京星空娱动科技有限公司代理的一款动作角色扮演游戏,于2009年发行。 作者: 红马甲 刚刚小小研究了一下scriptssharedspells.txt,发觉似乎可以修改技能的属性! 火焰恶魔的火球:注意entry后面的数字 mgr.defineSpell( "he_firemonkey_fireball", { eiStateName = "cSpellCast", fxTypeCast = "FX_HE_FD_FEUERBALL_C", fxTypeSpell = "FX_HE_FD_FEUERBALL", duration = 1.000000, animType = "ANIM_TYPE_MAGICA", animTypeApproach = "", animTypeRide = "", animTypeSpecial = "", causesSpellDamage = 1, tokens = { entry0 = {"et_damage_any_rel", 0, 20, 0, 5 }, entry1 = {"et_spelldamage_fire", 560, 280, 0, 133 }, entry2 = {"et_spelldamage_physical", 420, 210, 0, 133 }, entry3 = {"et_hits_persec", 500, 5, 0, 4 }, entry4 = {"et_range_area", 200, 0, 0, 4 }, entry5 = {"et_damping_fir", 200, 2, 0, 41 }, entry6 = {"et_missile_adapt", 300, 10, 0, 9 }, entry6 = {"et_chance_burning", 297, 3, 0, 133 }, entry7 = {"et_chance_areasplash", 595, 5, 0, 5 }, entry8 = {"et_missile_adapt", 300, 10, 0, 9 }, entry9 = {"et_spelldamage_fire", 400, 200,0, 133 }, entry10 = {"et_missile_adapt", 300, 10, 0, 9 }, entry11 = {"et_target_seeker", 1000, 0, 0, 133 }, fightDistance = 525.000000, aspect = "EA_HE_INFERNO", cooldown = 0.000000, soundProfile = 0, cost_level = 125, cost_base = 250, focus_skill_name = "skill__enemy_focus", lore_skill_name = "skill__enemy_lore", spellClass = "cSpellHeFdFeuerball", spellc, sorting_rank = 0, }) —————————— 同样,你甚至可以给火球加上其他伤害或者属性,只要entry后面的数组第三位为0就可以啦 比如entry# = {"et_spelldamage_magic", 630, 315, 0, 133 } //魔法伤害 本次分享游戏《圣域2》攻略。 | 推荐资讯 总人气榜 | |